When I design and evolve a design system, I prioritize adoption over theoretical perfection.
A system that is partially imperfect but widely used creates more value than a refined system that teams avoid or bypass.
In real production environments, design systems compete with:
- delivery pressure,
- legacy constraints,
- and existing team habits.
Optimizing exclusively for conceptual purity often leads to:
- over-engineered abstractions,
- slow onboarding,
- and parallel solutions emerging outside the system.
Instead, I treat adoption as a primary success metric.
The system must be usable, approachable, and immediately helpful—even if that means accepting known limitations and planning to evolve them later.
Shipping usable components before ideal abstractions
Early system components are designed to solve concrete, recurring problems rather than to establish a perfectly generalized model.
Progressive refinement instead of upfront completeness
The system is allowed to grow iteratively as new needs emerged.
Accepting inconsistencies to enable onboarding
Some inconsistencies are tolerated temporarily to avoid breaking existing products or workflows.